Juul- Introduction
The article, “Introduction” by Juul, discusses video games. He begins by discussing how video games are in a sense half-real. This is because video games are real in that they consist of real rules, and winning or losing the game is a real event. They are not real however, in that the player wins by slaying a dragon, and a dragon is not real but fictional. Juul discusses how this interaction between real and non-real worlds makes for an interesting game because the player has to follow real rules by also creating a fictional setting.
Juul then discusses the history of the video game. The very first video game was “Spacewar!” He discusses that instead of asking whether video games are old or new, but how video games are games, and what characteristics they take from non-electronic games, and how they are different from traditional game forms.
Juul uses one section to describe video games as rules. He says that rules provide the player with challenges. He talks about Emergence, which is the primordial game structure, where a game is specified as a small number of rules that combine and yield large numbers of game variations, each one requiring the players to design different strategies. Juul then talks about progression, which is the historically newer structure of video games in which the player has to perform predefined actions in order to complete each level or task.
Juul describes that a game consists of 6 basic things; 1) a rule-based formal system, 2) with variable and quantifiable outcomes, 3) where different outcomes are assigned different values, 4) where the player exerts effort in order to influence the outcome, 5) the player feels emotionally attached to the outcome, and 6) the consequences of the activity are optional and negotiable.
This made me think back to the class discussion we had about Myst. Myst was the first major video game to become very popular in the US. This videogame is a clear example of how the player must follow certain rules in order to complete levels, eventually getting to the end of the game. Also, it proves that each player can have a completely different experience while playing the exact same game, and that depending upon which rules you follow, the end results of the game can be totally different.