O'Reilly: Web 2.0
O'Reilly's purpose of "What is Web 2.0" is to reach a common meaning of the term web 2.0. Because of the misunderstandings of the term, many have called web 2.0 a market buzzword, however, O'Reilly wishes to address this issue and clear confusion by establishing some key principles of web 2.0. He starts with trying to compare applications of web 1.0 and web 2.0. He picks 3 main issues and attempts to clarify what web 2.0 really is. He first compares netscape and google. Netscape, O'Reilly explains, is a software package of tools to sell to users, while google is the enabler between the user and the user's online experience. Google is a service and makes money from usage and not actual selling of software. Google also surpasses netscape by being able to manage its data effectively. O'Reilly claims that the application is only as good as the management of its data and its database; with these things mastered, web 2.0 is established. O'Reilly also compare Doubleclick with Overture and Adsense by explicating that web 2.0 is about consumer usage and algorithmic data management to give all ads the ability to reach far and wide across the web to all customers, while web 1.0 focused on an out-dated business plan. Another key difference between web 1.0 and web 2.0 is that companies that use web 1.0 needed more servers to have a better service, while companies of web 2.0 dynamically create services which get better automatically the more users. O'Reily explains another prinicple of web 2.0. It says that web 2.0 uses the web as a way to have collective dynamic intelligence by users and servers adding information to the web for example, hyperlinking on Wikipedia or Amazon.com using 'most popular'. Sites that are web 2.0 are sites that do not rely on advertising, but viral marketing to be a success. Blogs, permalinks, and RSS are also examples of web 2.0 by letting users not only create a virtual diary but also subscribe to others' virtual diaries. These examples are both dynamically and always updated. Using users to harness intelligence, grade service, and add layers of value contribute alot to web 2.0. With web 2.0 expansion, companies are looking into location, identity, calendaring, namespaces and more. Different companies have different ideas and the future will decide which are successful. O'Reilly explains that to be included in web 2.0, a site must be centered on operations, have users as co-developers, and have simplicity. O'Reilly gives us a guide to making sites have light programming, including syndication and hackability. In conclusion, web 2.0 utilizes user participation, viral marketing, light programming, and acts as an enabler for users.
The differences in web 1.0 and web 2.0 reminds me of discussions in my introduction to business class. Business history in America is broken up into eras. The most recent eras 'Marketing' and 'Consumer Relationship' remind me of the difference in web 1.0 and web 2.0. The Marketing Era happened in the 80s and 90s relying on advertising to create business and revenue. This is the same with web 1.0 which focused on marketing and ads as sources of profit from owning a web site. However, the consumer relationship era is happening now, which consists of punch cards, frequent customers cards. I also think this consumer relationship era needs to be factored into web 2.0. But instead of punch cards, it is user participation as an addition to the site's value. The user promotes the site with customizable ads, and user added site data. The transition between web 1.0/Marketing Era and web 2.0/Consumer Relationship Era must have happened at the same time because the values and ideas of each correspond well with each parallel part. Just as in business, no one really knows what will come next. What will be the next era. But, if this correspondence is not just a coincidence, either a lucid businessperson or a innovative web host will reep in the benefits if one or the other figures out what the new era will be and create their business model and/or site to cooperate with this dynamically changing society of consumers and users.