Remixed Rhetoric: Cultural Meaning and Ownership
Ownership of one?s creations is a controversial topic that Graphic Designers see more of than other disciplines. Marvin mentioned sharing ideas rather than competing and hording at the expense of learning. He also mentioned the importance of one?s signature in claiming ownership and responsibility. As digital media proliferates, ownership and usage is becoming an issue not only of ?who owns that photograph,? but also of ?who?s accountable for this meaning.? Remixing raises issues of meaning generation as well as meaning degradation. (It is the language of the post-post-modern era.) This raises issues of perpetuating and creating stereotypes that inform cultural relations. Who owns the original? Who owns the appropriation? What happens when what you put out there is miscontrued or taken out of context? Does it matter?
It takes a Nation of Lawyers to Hold Us Back / by Dimitri Siegel
http://www.designobserver.com/archives/014251.html
Creative Commons
http://creativecommons.org/
TED Talks : Larry Lessig
http://www.ted.com/index.php/talks/view/id/187
In this era of uncertain ownership, mash-ups and appropriation, where do you draw the line? Form a perspective and write a mini-manifesto on your position of image ownership and of responsibility to the meanings that our work connotes. Use at least TWO examples to support your stance and use a persuasive style of writing. Convince your readers.
A Recent Example of Appropriation Gone Awry:
Bell Canada Controversy
http://www.citynews.ca/news/news_14732.aspx
Additional Resources:
Persuasive Writing
http://owl.english.purdue.edu/owl/resource/685/05/
(note: this site is a great research for writing papers)
The science of Stereotyping: An interview with Elizabeth and Stuart Ewen
http://www.aiga.org/content.cfm/the-science-of-stereotyping-an-interview-with-elizabeth-and-stua
First Things First 2000: A Design Manifesto
http://www.eyemagazine.com/feature.php?id=18&fid=99
First Things First 1964: A Design Manifesto
http://www.xs4all.nl/~maxb/ftf1964.htm
It takes a Nation of Lawyers to Hold Us Back / by Dimitri Siegel
http://www.designobserver.com/archives/014251.html
Creative Commons
http://creativecommons.org/
TED Talks : Larry Lessig
http://www.ted.com/index.php/talks/view/id/187
In this era of uncertain ownership, mash-ups and appropriation, where do you draw the line? Form a perspective and write a mini-manifesto on your position of image ownership and of responsibility to the meanings that our work connotes. Use at least TWO examples to support your stance and use a persuasive style of writing. Convince your readers.
A Recent Example of Appropriation Gone Awry:
Bell Canada Controversy
"Canada's biggest phone company, Bell Canada, apologized on September
14, 2007 after billboard ads for their Solo cellphone discount service
showed a young woman decked out in flashy punk rock attire, with a
button that read "Belsen was a gas". Spokesman Mark Langton said that
Bell officials approved the ads after examining sample images that were
smaller than the final billboards, in which the text of the button
could not be made out." (Wikipedia)
http://www.cbc.ca/canada/toronto/story/2007/09/14/bell-holocaust.htmlhttp://www.citynews.ca/news/news_14732.aspx
Additional Resources:
Persuasive Writing
http://owl.english.purdue.edu/owl/resource/685/05/
(note: this site is a great research for writing papers)
The science of Stereotyping: An interview with Elizabeth and Stuart Ewen
http://www.aiga.org/content.cfm/the-science-of-stereotyping-an-interview-with-elizabeth-and-stua
First Things First 2000: A Design Manifesto
http://www.eyemagazine.com/feature.php?id=18&fid=99
First Things First 1964: A Design Manifesto
http://www.xs4all.nl/~maxb/ftf1964.htm
In today?s age with the wide usage and availability of electronic material, it has become increasingly easy to obtain works of other artists and change them around at one?s own discretion. This leads to the question, who actually owns this property? The answer is simple; the appropriation and original work are owned by two completely different sets of people. The original is owned entirely by the creator (unless rights and therefore ownership have been sold out to a company), while the appropriation of the work is a separate and new piece that is owned by the creator who sampled the work. The person sampling is taking the original work out of context, and it would be entirely wrong to place blame on the original artist if it wasn?t their original intent.
Intellectual property rights are a hazy matter to deal with, but in the case of Showtime and the Smithsonian, they are not. From the joining of these two institutions, Showtime was given way more power than should have been allowed, and the fact that the Smithsonian is funded by public money shouldn?t have been undermined. People have been sampling the Smithsonian?s collection for decades, and for some company to come along and basically hoard all of those rights and only allow sampling under their discretion is ridiculous. This library of media has been inspiration for numerous works, and without public access to it, much of the work would never have even been conceptualized to begin with. Showtime is creating nothing short of an artistic tragedy.
Freedom of speech and freedom of press are exploited to every imaginable degree in today?s society for better or for worse. However, with such a freedom comes great responsibility, and therefore owner, the person(s) that publicizes the image, is entirely accountable for the meaning. So, when creating a public work if the reputation of the company is a high priority, then the company is solely responsible for knowing any connotations associated with the imagery contained within it, and if they are desirable in the context of the exhibition.
The Bell Canada company?s ignorance of their billboard was completely their own fault. The punk rock adorned woman of the ad was simply keeping in character with the Sex Pistols button, a founding band of the punk genre. Little did they know, the button referenced a song based on a Nazi concentration camp, and taken out of context of the original song, the button was highly offensive. The blow to their image as a company was completely their own shortcoming, since they hadn?t screened the picture thoroughly before approving it for production. There is simply no way of denying that.
Resource:
http://usinfo.state.gov/products/pubs/intelprp/
Posted by Caitlin Atteberry on February 12, 2008 at 04:34 PM EST #
As designers, we need realize that we are not creative gods in control of every aspect of our work. When using images to steer the minds of viewers, we must take the responsibility for the mental ride and be willing to admit when things go wrong. Humans are fickle, and misinterpretation will always be at your heels.
Nevertheless, as designers we attempt to create connotations by placing images in certain contexts, but ultimately, connotations are formed from the viewer?s personal philosophy and experience. For example, imagine an American artist who paints a magnificent image of the Statue of Liberty. In the United States, this image may conjure feelings of pride and patriotism. Place this painting in an Iranian mosque, and the result would be explosive (Ha). My point is that the connotation that an image manifests is greatly influenced by the personal bias of the viewer. In fact, it is impossible for individuals not to create a connotation. Whenever you see any image you automatically associate it with something. That is the only way you can even know you?re looking at an image. When I see an image of a jungle, I associate it to other jungles and I connect those jungles to trees, and those trees to, leaves, textures, and colors and so on (if that makes any sense at all). If I happened to have been bitten by some flesh eating insect while in a jungle, this experience is just subsumed into my connotation of a jungle. This is not to say that images cannot convey objective information. Take the former example of the painting. Objectively speaking, we can conclude that it is indeed an image of the Statue of Liberty. Whether this creates feelings of pride or hate, shifts us into the realm of what the image connotes.
I propose that image creators are responsible for connotations, if first, the image is intended to convey a connotation, and second, if it is in its original context. Bell Canada?s recent misstep is an excellent illustration of intended connotations gone awry. By running their ad campaign, Bell Canada was attempting to send a specific connotation that ?our product is good?. By this action, they moved from ?this is my image, view it how you will? to ?this is an image that should make you want to buy my product?. The reason Bell Canada should be held accountable for viewers negative connotations is the fact that they were specifically attempting to send a connotation to viewers. If I?m playing charades and I want to send the idea that I?m skiing and all ten of my team mates think I?m playing roulette, there is a definite problem with my message sending and not their interpretation skills. As a result, my team mates are justified in making fun of me.
Second, I believe image creators (and users as with Bell Canada) are responsible for connotations if the image is in the original context. Take the Statue of Liberty painting. If the artist originally placed the image in a collection of patriotic imagery, then he is responsible for the patriotic idea it contains. However, an anti-American Iranian radical who intended the image to convey sentiments of hate against American would not be responsible for the patriotic feelings it would connote if he placed in a patriotic painting gallery.
This is all good and well, but how does this influence our discussion of image ownership? Well, I don?t really know, so let?s just move on.
When discussing image ownership I think a distinction must be made between the inherent image, and the image of the image. Imagine looking at a flower; we see is the inherent image. When looking at a photograph, we see the image of the image. This raises a question; do image creators actually own the image or the ability to capture the image of the image? Just because I capture the essence of something, do I own it? I think the answer is no. It is absurd to say that if I take a picture of flower, I own the inherent image of the flower. No you don?t, you just stole if from the flower.* Sure, you own the ability to capture the flowers inherent image, but the actual image is not what?s on the paper, it is contained in the flower.
This idea however, does not apply to paintings, drawings or any other means of image creation. When painting or drawing, not only do you own the ability to capture the image of the image, but you own the ability to interpret the imagery. By painting and drawing you?re in the constant process of deciding how best to represent the image on your paper or canvas. By working with line weights, color, and shading you interpret what is already there and therefore add a level of ownership to your product.
At the top of this ownership scale is the image which is created straight from your head. While this activity does pool from a reference of images stored in your mind, you?re taking the essence of these and boiling them down to create your own essence. In this process you are synthesizing all the external sources to produce something from inside yourself and this is what you truly own.
To sum all this up, image ownership comes in three levels. The ability to capture, the ability to capture and interpret, and finally, the ability to capture interpret and synthesize. (That sounds so philosophical.) So, the next time you draw a warrior dragon princess, you can know she is truly yours.
<font size="0.8">*I?m not trying to say photographers are thieves. I like photographers very much. I like to take pictures too. I do indeed.</font size>
Posted by Sam Cox on February 13, 2008 at 10:52 PM EST #
I?m going to disagree with the previous blog entry by asserting that taking a photograph is no different then painting a painting. Just as a painter chooses what to paint, all photographs are not direct representations of objects, but rather a representation of how the photographer wishes to display and capture that object. Because of this I feel that image creators do own the images they capture. The artistic value in these photographs, and what makes them unique, isn?t the actual object that?s captured but rather how the artist felt that object should be portrayed.
For some reason we assume that photographs are a more accurate representation of reality then other art forms. This couldn?t be farther from the truth. Photographs are just as open to manipulation as a painting. In fact, the potential for realism can makes photographs all the more deceptive. If you put two photographers in a room and tell them to photograph the same object, or even the same photographer at different times, and you?ll get two vastly different photographs. It?s the potential for manipulation that makes an individual photograph unique, and what makes their ownership by the photographer important.
I agree that when taking a picture the photographer does not own the right to the original image that he is photographing. Using the previous example, the photographer does not own the rights to photograph a certain flower just because they were the first to photograph it. What the photographer does own is the unique manipulations used to portray that image in a certain way. These manipulations can never be copied exactly, even by the original photographer. Copyright laws exist, and should exist, not to prevent other artists from imitating the original photograph, or even manipulating it, but to protect the image from unwanted exact reproduction.
The ability for another artist or person to use the image and manipulate it should be allowed as long as it isn?t being directly reproduced. The manipulation of the photograph by an artist is similar to the manipulation used by the original photographer, with the end result being a unique image. Simply transferring an image from one medium to another is not the same as manipulation though.
The case of Ted Turner reproducing black and white films illustrates this point. Ted Turner should have the right to colorize older black and white films and sell them. What he has created is unique from the original film. Copyright law should not restrict others from doing the same though, and this is where I feel the current situation regarding copyright law is not appropriate.
This is also the case with the Smithsonian / showtime situation. I feel that the use of public domain images by private corporations should be allowed. What I don?t agree with is the restriction of this use to Showtime only. What?s even more disturbing is the potential for copyright to be reinstated on images once showtime has used them. To me this goes completely against the intent of copyright law, which is to protect the images for the rightful owner. In this case the images, and the right to reproduce them, has been transmitted to the public. To give the ownership to showtime just because they aired them on tv is inappropriate.
Posted by Griffin Friedman on February 14, 2008 at 09:44 PM EST #
Today?s youth thrives on reusing and reworking previous works of art, whether it is remixing music or using copyrighted material in videos or advertisements or whatever else it may be. I think there is a lot of creativity in the idea of taking something out of context, reworking it or using it in a different way and creating new meaning. It creates a new level or a new depth by referencing other pieces which in turn are connected with movements, cultures, and time eras. The added meaning can become very powerful. I agree with Larry Lessig when he said that this concept of mixing with technology is ?a literacy for this generation. This is how our kids speak.? He went on to say that we ?can?t kill the instinct technology creates, only illegalize it. We can?t stop them from using it, only force it underground and we can?t make them be passive, only make them into ?pirates??.
Therefore the idea of not being allowed to use anything that is copyrighted, and according to law as soon as you are create something, you have a copyright on it, becomes somewhat ridiculous in today?s society with the technology that is available. The design world as a community needs to be able to share their ideas and traditional copyright laws often suffocate this essential need. While I believe that artists have a right to their work and to an extent should have control over how it is used; for an artist to not be willing to share their work at all is a hindrance to the idea of community. On the other hand, with no control of who can use your work (no copyrights) I think that the pride that an artist can take in their own work and accomplishments is stripped away. Moreover copyrights are in place then to protect the integrity of the artwork and to insure that people are not incorrectly claiming works as their own. Therefore, as Larry Lessig said, a balance needs to be established. Creative Commons has created just that. Creative Commons creates a middle ground in which artists can copyright certain uses so that instead of all rights reserved, it becomes certain rights reserved. An artist can choose how free they want to make their work. This seems to me to be a brilliant compromise of two extremes.
I think it is important to be very careful not to claim any idea, image or work that is not your own as your own. That said, using someone else?s work in your own work is not a problem as long as that artist is okay with your use of their work (easily done through Creative Commons). I would think that most artists would have no problem with amateur use of their work; it is when their work is used in commercial uses in which others are making a profit off of their work that it becomes a problem and I would agree that such a situation would not be fair to the artist. The easiest way to know if it is okay to use someone else?s work would be through something such as Creative Commons. Such efforts should be supported by artists. It truly becomes middle ground: artists can choose to what extent they want their work protected and users know what and how much they can use, while being able to legally collaborate on the work of others.
To comment briefly on who is responsible for the appropriations or mixes: I think that once a piece has been reworked then that person who has reworked it becomes the owner of that particular reworking, but must not claim to be the author of what was reworked only the finished reworked piece with reference to whose works were used. It is not the original artist who must be responsible for the meanings of the appropriations, but whoever made the appropriations. As in the Bell Canada example, it was completely the company?s fault for failing to be more thorough in checking their designs and not recognizing the offense their ad created. If you are going to use other people?s work, it becomes your responsibility to know how to use it appropriately and to understand any connotations that the work holds.
In summary, neither extremes, no copyright or all rights reserved, is workable in today?s society with today?s technology. The best solution to the copyright issue is the idea of certain rights reserved in which artist?s can choose how and when it is okay to use their work.
Posted by Heidi Adams on February 15, 2008 at 01:44 AM EST #
It is critical that we announce immediately the imperative nature of protecting the remixer. Those who are concerned with things such as finance work for legislation and the blanket social branding of ?pirate?, but in reality the remixer has been the foundation of the consistent side of human progress. Engineers, Musicians, Designers, and the like are the new Inventors?this position is no more. In reality the ability to remix is a prerequisite not only for these professions but intelligent thought itself. To mix is to reveal connections and contrast; within the act itself the mixer shows his understanding of all sources and pushes their parent mediums forward. This is not a purely artistic endeavor?the plodding, methodical side of invention has relied heavily on it for the entirety of written history.
Assuming we acknowledge the necessity for protection of the mixer, we must also protect the original artist. The law calls into question the motivation of the mixer before deciding if the original artist has been damaged. Using the gut test, was he damaged? Then we can apply the modifiers--was the object for profit? How old is the original? Was it parody? What is the intent? What is the message? History tells us that copyright itself was a propellant for invention and progress so this balance becomes the crux. To paraphrase Lessig?s speech, all extremes are wrong. Therefore, I am not one of those Creative Commons fanatics we all know. I acknowledge its value but believe it is one of many models, all of which have a place if the free market agrees. Though I have little concern for money, I am a pure capitalist. While groups such as CC are concerned with such angles, as a shackle on an industry it is a hindrance; as Siegel says, ?what was once a creative free-for-all has devolved into cost/benefit analysis?. But in this context it favors neither?a judgment call must be made.
In the end our responsibility is to remove ourselves from our context and protect everyone and their work to fair extent in that judgment. Were we not in our very specific circumstance, we might be coming at it from a very different angle, possibly concerned with the protection of copyright, the precedence of law, social issues etc--we represent one discipline. We are also responsible to acknowledge that we are a remixing generation, one whose tools have become incredible lately, and that some day near or far our work will be sampled as well. The Mona Lisa is clearly a masterpiece but with a moustache it is Duchamp?s, Da Vinci?s no longer. If Campbell?s managed to have Warhol?s soup cans stricken down as trademark infringement we would not only lose these works but, more importantly, set a precedent of restrictions in art. We must be on all sides.
Posted by pete green on February 15, 2008 at 06:56 AM EST #
In a lecture, Marvin spoke about sharing ideas rather than competing and refusing to let anyone else see or expand upon your ideas. This hit home for me, because I, unconsciously, had a tendency to hoard my ideas. When I would get an assignment in studio or really anywhere, I immediately have ideas and thoughts that begin to race through my mind. Usually I would save these ideas and secretly scribble them in my sketchbook. When the teacher would come around to look at what I was starting to work on, I would be very vague about telling her my idea, even though I knew exactly what the idea was. In the short amount of time I have been at Design School, I have already realized what a mistake that is. Design, as Marvin so likes to call it, is a gregarious lifestyle, and is not meant to be kept to oneself. It is much better to share your ideas with your teacher, and other students, so you can get their feedback and see it from someone else?s perspective. Every person sees every idea differently depending on what their life experiences bring to it. So, I have sense broken this habit, and become much more open with sharing my ideas and work.
Now, by telling this personal experience, I am not justifying piracy. In my sharing my ideas with my peers, I am trusting them not to take my idea as a whole and claim it as their own. I am implying that those peers, or whoever they may be, may take the idea and recreate it to say something different. They may get inspired by one aspect of the idea and bounce off that in order to get an idea for their project, or use a different variation of an aspect of the idea. If this is the case, the person who formed the original idea should feel honored and talented, that their idea was good enough to capture the attention of another designer, and good enough to be admired and reworked.
This example has been a personal example, meaning the original designer was there while the design was being selected/admired/reworked. But this relates well to the big picture of ownership on one?s creations. In most cases of copyrights, the source at question was manipulated to celebrate how well designed it was. For example, I see the Swatch advertisement in ?It Takes a Nation of Lawyers to Hold Us Back,? as made with respect and admiration for Herbert Matter, not as simply a stolen idea. Sampling and reusing others ideas of the past or even the present is a great tool for creative persons. If eventually every image created is copyrighted, would a collage even be possible? I feel that reusing and reworking others ideas is essential to the work of designers, and the trust is in the sampler.
Now, if the sampler takes the images and puts them in a different context such as the Bell Canada fiasco, it is the sole responsibility of the sampler if a new offensive or otherwise displeasing effect occurs because of this different environment. The original artist had nothing to do with this choice. On the other hand, if the image were reworked and had a pleasing effect and gained popularity as a central image, the original artist should be given some credit.
Posted by Christine Fleming on February 15, 2008 at 12:37 PM EST #
We seem to be walking between very fine lines. Ultimately I think that this argument will break down to the artist/designer's intent and creative freedom, which technically cannot be proven. Culture impacts so much of why we are the way we are and who we are; as designers we tend to tie so much of ourselves into our work, and therefore, our culture, more often than not, is tied into our works as well. To not be able to remix is to limit our creative expression. I hate the idea of having to "water down" a project. Going into a project with specific concepts and visions, and then immediately having to resort to plan B and plan C due to the fact that remixing is forbidden seems to contradict a designer's core fundamentals. As designers we hope to share and feed off of each other, that?s not to say that exact duplication isn't wrong, I believe it is, however, if your intent is to use someone else's image/icon/symbol to better represent your own, I don't see why it should be wrong. Would it not be flattering?
Also, if we were to stop remixing images, eventually, wouldn't we begin to lose meaning and value to our work? Going back to the idea that culture has such a huge influence on our work, holding back on reflecting our culture in our work would be cheating designers as creators and the audience as perceivers. This is where connotation becomes increasingly important. We rely heavily on icons, symbols, representation, and abbreviation in many forms such as navigating around buildings or cities as well as communicating over the computer or text messaging with friends. The numerous connotations that have become attached with certain things have created a way for meaning to continue to hold some weight in our world of symbols. Again, using these symbols, icons, or images that have helped in defining our culture and representing our attitudes towards politics or pop culture (sometimes good attitudes and sometimes bad). So why should designers have to write that option out of their process and projects. I don't think that it should be a question. Fortunately, organizations such as creative commons can allow more comfort in sharing each other?s art, images, and ideas. As designers, we should recognize and need to recognize each other as being on the same side.
With that being said, we should take pride in our work, and not take pride in mere duplication of someone else's work that we want to call our own or try to call our own. If we don't take responsibility for what we're creating/designing, I think people would begin to have a hard time taking our creations/designs seriously. In the Bell Canada incident, I do hold the designer accountable for the use of the "Belson was a gas" button, however, most likely, his/her original intent was probably not in hopes of promoting/selling Bell Canada's Solo cell phone. In which case, if reproducing someone's work, that person is now has the responsibility for the representation. The girl described isn't at all the "All-American" stereotyped figure, therefore, regardless of what Bell Canada assumed the button said, they had to be aware that the figure they chose to represent the phone was edgy, therefore, they got what they paid for. To me, this comes down to was the designer aware of who they were designing for.
Resources:
http://creativecommons.org/
http://www.cbc.ca/canada/toronto/story/2007/09/14/bell-holocaust.html
http://www.citynews.ca/news/news_14732.aspx
http://www.designobserver.com/archives/014251.html
Posted by natalie brown on February 15, 2008 at 01:45 PM EST #
Creativity comes from within the imagination. The imagination holds countless amounts of imformation and ideas. The information comes from the things in daily life that surround you. For example, in my daily life I listen to music. That music is stored up in my imagination as information because it is so familiar to me. Also, photography or artwork are all considered information in the imagination. This information is used as a creative untensil in the creation of ideas. It is the material for any ideas for newer a different versions of it that should come to mind. Sitting in class an image could trigger a music strip stored as information in the mind. These peices of information formualte into ideas in the creative mind. The ideas then become creative pieces of newer and refreshing work. What I am trying to say is that in the designer's imagination there is information that we pull from in order to design and design well. If this information were to be restricted, many ideas could never be formulated and voices could be silenced. Design is a way to communicate with the world. Is that not a main goal of a designer, to communicate, inspire, educate, and share to make the world a better place? Design circles around communication, "what is this design supposed to communicate to the people" so on an so forth. Communication between the people could be so much greater without the restrictions and with a more free range to pull ideas from. So where do you draw the line?
I think creative commons has found a solution that bridges the gap between the restriction and pull of information. It is a great thing that they are doing in allowing the copyrights to have limited restritablility. If more and more artists, inventors, designers, and musicians used this, creativity found in the imagination could actually shine through in a creative work. Sometimes because of those restrictions creativity found in the imagination can never be molded into a tangeble object. That is why Creative Commons has come up with such an idea.
To live in a more peaceful and more settled world, people must understand that communication and collaboration are key factors in that success. Instead of bottling their ideas away forever by banning it to other creative minds silences and paralyzes the idea at hand. The ideas that the modern world comes up with must be based off of some previous information, so why ban it? Why as a designer or a musician would you ban your creative work because of arrogance and selfishness? Why would you want to only keep the credit to youself and only yourself, when you idea could be sent down over and over to communicate even better than you could. I believe that if you are true to your idea as a designer that you would enable it to live on and communicate as you had once hoped it would for your own generation.
Posted by Elizabeth Corgan on February 15, 2008 at 02:15 PM EST #
Distilled to the very base of our function, we, as graphic designers, are in nothing more than facilitators of communication We give form to the intangible and voice to the unheard. We even facilitate the words of a thousand others after us. Yet in the end, all we have done is to work to communicate ideas and meanings. Everything else within our profession falls in service to that function. For a long time, the graphic designer's ability to communicate those ideas and meanings has depended upon a library of artistic skills and knowledge. Talent could draw the line between those successful in their communication and those less so. Yet the rise of technology has begun to impinge upon that regime. With the continued development of better tools and resources, the successful communication of a graphic designer is becoming less and less a matter of the designer's raw talent, and more a matter of the designer's creativity, inventiveness, and ability to innovate.
Graphic design is not the only field so challenged by this technological democratization. Countless corners of the media industry are caught within the struggle between the old established guard (record labels, newspaper conglomerates) and the new guard bolstered by the rise of technology and the lowered bar to entry (remixers, bloggers, etc.) It is a war that the old guard, despite its money, despite its power, is losing. It is a war that we as graphic designers will lose as well if we engage in it. Despite our best efforts, the march of progress refuses to be stopped. Instead of fighting it then, we must embrace it and recognize the ramifications progress will bring.
Accepting change is never easy. It will take time, and it will take willingness for new understanding. So, to begin, a reassurance for the old guard in us.
We are not marginalized by technology. Great designers are not great on craft alone. Great designers are great because they can innovate, communicate, and solve problems with inventive and resourceful solutions. Craft is important, and technology can help buoy that craft, but insight and creative thinking are still king.
Along many of those same lines is the role of the physical artifact in design. In terms of graphic design, it is often not the physical creation that is important, but rather the message it imparts. Even in something as intangible as the corporate logo, the design is worthless if it does not tell the consumer something. For example, the Nike logo would not be nearly as noteworthy if it did not embody the understanding of speed, grace, and movement the Nike product hopes to represent. Consider the world of music, where the feelings and ideas a work evokes are often just as important as the technical music itself. The infamous mashup The Gray Album by Danger Mouse in 2004 is an excellent example of this understanding. For the most part, the explicit technical aspects of Jay-Z's The Black Album and the Beatle's The White Album were unchanged by the remix. Yet by combining the two, Danger Mouse was able to creatively establish a new meaning and aesthetic in the area between the distinctive works. The field of graphic design, in order to move forward, designers must embrace the understanding of meaning as being more valuable than finished product. Consequently it is then the meaning of a work that is worth protecting as intellectual property, not the physical artifact.
This is especially important with advent of the internet. Media of all kinds now exists within a community that stretches far beyond any previous boundary of communication. Graphic design work can now exist and influence on an international scale, and it is the individual designer's responsibility to embrace this newfound reach his work has achieved. Coupled with the forward momentum of technology, a piece of graphic design can not only influence and inspire, it can itself become a tool by which new meaning can be manifest. The intense sampling culture of the 80s and early 90s is a prime example of this in action. By allowing the easy access and use of one another's physical artifacts, hip-hop artists were able to establish a new, distinctive aesthetic in the midst of a creative explosion fostered by this sense of community. The internet community enables for his creative rejuvenation to occur on a massive scale, but only if those in control of intellectual property allow it.
This is then the essential question one must face when looking to the future of graphic design, as well as all media in this new technological democracy. Is it possible in this new technological age to remain isolated intellectually, or as communication continues to improve, will it become essential for those producing new work to invest in the sharing and reinterpretation of that work? The English poet John Donne once wrote
"No man is an island, entire of itself, every man is a piece of the continent, a part of the main." By providing in our work the tools by which our cultural continent might flourish, graphic designers will in turn improve themselves. To do otherwise will surely mean being left behind.
Posted by Will Calloway on February 15, 2008 at 02:37 PM EST #
In an era of remixed images and sampled graphics, ownership becomes sticky and blurry. I believe that artists and designers own the images they create. Whether you have created an original painting or a mash of images on a poster, you are the creator of that piece and are therefore the owner. In the same light, as the owner of the piece you are also responsible for the connotations your piece provokes. Designers must be aware of the social settings in which they publish their work. If you create a piece and are willing to call it yours, then you must also be willing to accept responsibility for the reactions you provoke.
We all want to take credit for the work we produce, so it is understandable when an artist begin to put in strict copyright laws. However, copyright laws are so stringent that it is harder for designers to reuse images for their work. While the original artist should receive appropriations for their work, it should all be within reason. It is true that the original artist created their work and should receive profits for letting another designer use their piece. However, if the ?re-designer? is using this image they are using it to create their own message. The ?re-designer? should receive most if not almost all of the credit for the piece. They were the one who took the painting out of its original context and used it for their new message, not the original artist. Copyright laws need to be more flexible, so that as Marvin said, designers can stand on each other?s shoulders instead of hoarding their ideas.
When I talk about ownership, I mean it in very abstract terms. This does not include the copyright laws or any legal agreements it is only the intangible concept. When you get into copyright laws and legal agreements of ownership, this is where things get messy. In the example of the Smithsonian and Showtime agreement, it seems as though Showtime has basically bought the rights to all of the Smithsonian?s archives. While this should not be allowed, the Smithsonian did agree to this ?deal? so they cannot blame Showtime for reaping the benefits of their archives. However, because Showtime has the rights to approve other artists use to the Smithsonian archives is shameful. This is a prime example of hoarding ideas. One way these kinds of stringent rights can slowly be removed is with Creative Commons where works can be given ?some rights reserved?. With less harsh restrictions placed upon ownership, artist?s creations are more capable of being used by others without the original creators losing ownership over their pieces.
A responsibility that coincides with ownership is the artist?s message. Granted, connotations are solely subjective, nevertheless as the owner of your work you are also the owner of the message you are trying to convey. While some connotations may be harder to predict, some are widely shared by the general public. In the example of the Bell phone company, they should have known that the button was in the advertisement and the connotations that would be provoked by its statement. If you are going to publish an advertisement for the public to see then you must take complete responsibility for its message. It was not an obscure connotation for people to read the button ?Belson was a gas? and immediately think of the Holocaust. This was a commonly held connotation, and unless the purpose of the advertisement was to associate their phone with Holocaust puns, then they were quite irresponsible when designing their advertisement.
In the end, it all boils down to the point that as designers we are the owners of our work and are responsible for the messages we convey. However, to stem future creativity, we should not be afraid to let our designs flow through the hands of other designers who can create greater and stronger ideas.
Posted by Ellen Duda on February 15, 2008 at 02:41 PM EST #
I think people feel like sharing is one-sided. They want to have access to everything, but once they use it, they want to call it their own. In my opinion, as long as it is a manipulation and compilation of originals, it is acceptable to take credit. The video in Larry Lesig?s lecture about President Bush singing is a good example of the way creativity is fostered when people combine other people?s ideas to create something of new meaning.
People are obsessed with copyrighting their products, because they want to make sure they are making money. I think if the world wasn?t as obsessed with money, people would be much more inclined to share all ideas. I believe people realize that sharing is essential to creating new ideas, but they are afraid of not getting credit, not getting paid for what they produce. Ultimately, if you don?t get credit, you don?t make any profit. People realize the benefits of sharing ideas. In a book entitled It?s Not How Good You Are, It?s How Good You Want To Be, the author, Paul Arden talks a lot about the issue of keeping ideas secret. Arden states, ?The problem with hoarding [your ideas] is you end up living off your reserves. Eventually you?ll become stale.? Our world has taught us that competing is necessary for success. To an extent, it is, but I think people take that to an unhealthy level.
On another note, Larry Lesig speaks about how our generation is ?rejecting? copyright law. With sites like YOUTUBE and myspace.com people thrive off the fact that they can reuse and re-interpret other?s ideas to manipulate and then post as their own. I think Lesig makes a great point when he suggests allowing amateurs to freely share and re-use ideas, but not limiting this freedom to companies looking to make money. The real problem is when people directly copy and don?t give full credit to the creator. I think people have trouble finding the line between directly copying and very slightly changing another person?s ideas, or maybe they just try to hide that line; they pretend like they don?t know how to properly site a source. Again, people are so caught up in being better than the next person, creating a better design, or coming up with a better idea. I think directly stealing another?s ideas can be defined as cheating in a sense. To explain this competition in a different context, this kind of rivalry is also prevalent in an academic setting. So much emphasis is put on getting good grades in high school that some students end up caving under the pressure. They think being judged as successful is worth cheating. This happens in the business world too. People are willing to steal other?s good ideas to make themselves look profitable.
I feel like there is so much competition in this world, that copyrighting everything is just making it worse. If everyone realized the constraints that keeping ideas from each other creates, every effort would be like part of team. Everyone could in a sense be brainstorming with each other. While I agree that there should be some kind of copyright law, people should first realize the limitations that too much ownership of ideas can create.
Posted by Erin Choplin on February 15, 2008 at 02:50 PM EST #
It isn't just today's youth that thrives on redefining and recreating what has come before - doing so is a major essence of design - to take what humanity has created before, and to try a new direction, to put a new spin on it, to take the old in a new direction.
It is important that the original creator have the right to ownership of the original (and so is reponsible for the message of the original), and have the right to be recognized as the creator of the original. Just as it isn't right to simply take another creator's work and claim it as it your own, it doesn't cut it to "cheat" - to take someone else's work and alter it -just- enough to get past the point of being a "wholesale re-distributor". This isn't using someone else's image as a part of a new idea of your own; it's comparable to, instead of writing an essay based on research from scholarly journals, to take a journal, re-word it in a few places, and say it's your own article "based on" the one you've read.
Lessig, from the TED video, had an excellent point about copyright law. With the technologies we have available today, it is time for copyright law to be rewritten, and the new law should bewritten so as to make all derivative works "fair use" that are based around a new idea - a new spin, a new direction, or a new goal, or even just a recombination - lawful and acceptable.
With this, of course, the recombiner gains responsibility as well. The message of the recombination, as well as any cultural ideas or stereotypes that result from it, fall on the shoulders of the remixer - for example, Bell Canada's designers should be held accountable for the ads, as they are responsible for the creation of the message, even if something did slip in unnoticed.
Posted by Jen Edwards on February 15, 2008 at 02:53 PM EST #
Two Years have elapsed since the Smithsonian dirty deal.
Very little has been done to end it; it is still in place.
How many filmakers, artists and writers are there in the USA who can't be bothered to be informed and to act?
Do they think it will all go away by itself?
Freedom is a high-maintenance mistress that dumps those who neglect her.
BAD THINGS HAPPEN WHEN GOOD PEOPLE DO NOTHING!!!!
Posted by the fat lady on March 31, 2008 at 04:19 AM EDT #