Augmented Reality Makes Commercial Headway

Wednesday October 01, 2008

Rich Jenkins opens a child?s picture book and aims a camera phone at a page depicting a cartoon panda bear that is gesturing toward a set of Chinese characters. As Jenkins and I view the page through the cell phone screen, the printed panda suddenly erupts into a 3-D video version that points at the first symbol, pronounces it in Mandarin and then defines it in English.

Jenkins, who leads Media Power, a New York City?based firm that develops mobile communications applications, smiles at my rather startled reaction. ?A software application that we?ve downloaded into this phone reads cues that the book designers have embedded into the graphics,? he explains. ?It then calls up the video segment appropriate for that page from the network server. The result is like a pop-up book on steroids.? Jenkins notes that this new kind of animated content could help kids learn and that these ?magic books? could become available by the end of this year. The company will also be introducing cell phone?enabled museum exhibit tours based on the same technology, as well as the means by which consumers can trigger delivery of targeted advertising by directing camera phones at brand logos.

More: http://www.sciam.com/article.cfm?id=digitally-augmented-reality

Emergency Management in a Mobile World CFP

Tuesday May 20, 2008

Call for Papers : Emergency Management in a Mobile World

A Special Session at the
MOBILE LIFE CONFERENCES and EXHIBITIONS

? mSOCIETY 2008  ? The 1st International Conference on Mobile Society
? EURO mGOV 2008 ? The  3rd  European Conference on Mobile Government

15 -19 September 2008, Sheraton Voyager, Antalya, Turkey
http://www.mgovernment.org/events/index.html     mlife@mgovernment.org

Chairs:
???-
Thomas Rose, and Gertraud Peinel
Head of research department, and project manager at the Fraunhofer FIT

The domain of emergency management is a specific part of the e- and mGovernment world. The preparation for emergency events ? caused by natural as well as man-made reasons ? has gained increasing attention from the research community due to the potential impact of such events.

In case of major disaster, radio and television might give first hints of what to do and what to avoid but this is rarely done in coordination with the local emergency managers. Therefore, further details for the specific region of interest as well as for the specific situation characteristics (including event information like occurrence place and time, estimated duration, subjects affected, possible conditions ? technical or other ? for its finalisation) are not available.

Goals of this special session are therefore to
-establish the realms of emergency management as a specific topic of interest at this conference.
- discuss socio-technical methodologies for the development and deployment of IT solutions for emergency management tasks with a particular account on mobile technologies, e.g. mobility of citizens as well as rescue teams.
- elaborate the impact of mobile technologies on the emergency management life-cycle.
- discuss the role and their potential contributions of business partners to emergencies: capacities for communication channels, information relay centres, ad hoc call centres, and business models.
- relate country-specific organisational and legal frameworks, e.g. cross border procedures.
- tie relationships among research on mGovernment and crisis management: detect common problems and solutions, identify needs of actions, and show how IT solutions and new business models can restructure also the way of emergency management.

Topics for Submission include but are not limited to
- Emergency Management in a Mobile World: challenges, barriers, and opportunities
- Business models, public private partnerships
-Characteristics of mobile emergency services (e.g., reach, costs, acceptance, complexity, side-effects)
- Best practices and lessons learnt
- Planning methodologies for emergency preparation

Expected audience: Authorities, risk experts, and e/mGovernment scientists

Submissions in the form of research papers (max 10 pages) and practice talks (max 1 page) are solicited via the conferences online submission system at the
http://www.mgovernment.org/confadmin/confadmin.php
Further information on submissions and all about  the conference can be found at
http://www.mgovernment.org/events/mgov2008/home.html

For all enquiries, please write to the session chairs: thomas.rose@fit.fraunhofer.de, gertraud.peinel@fit.fraunhofer.de or the conference secreteriat mlife@mgovernment.org

Cybergames 2008 Call for Papers

Monday May 19, 2008

Call for Papers
The 4th International Conference on Games Research and Development, CyberGames
Beijing Normal University, China October 27-30, 2008

The 4th International Conference on Games Research and Development 2008 (CyberGames 2008) will be held during October 27-30, 2008 at the Beijing Normal University, Beijing, China. CyberGames aims to explore the latest developments in the computer games and interactive entertainment technologies.

Papers are invited in the following games research and development topics (but not limited to them) from both industry and academia:

  • Game Platforms, Game Hardware, Game Software, Games on Grid Computing
  • HCI technologies for Games, Interactive digital medias
  • Simulation Games, Pervasive Entertainment
  • Game Culture: Boomer vs Gamer
  • Edutainment Games, Online and Multiplayer Games, Mobile and Handheld Gaming
  • Games AI, Agents for Games, Game Level Design
  • Game Physics, Game Mechanics

Publication

The conference proceedings will be published in ACM Digital Library. The best 6 papers from Cybergames 2008 will be invited to submit an expanded version for publication in the online journal ?ACM Computers in Entertainment?.The top 50% of the papers from Cybergames 2008 will be invited to submit a revised paper for publication in the International Journal of Computer Games Technology published by Hindawi Publishing Corporation. The paper submissions must use the exact ACM SIG templates. Please find the template (Latex and Word) at http://www.acm.org/sigs/pubs/proceed/template.html

Important Dates

  • Full Papers Submission Deadline: May31st, 2008
  • Full Papers Notification of Acceptance: July 14th, 2008
  • Conference Dates: Oct. 27-30th, 2008

Conference Chair
Prof. Ge Jianping Beijing Normal University, China
Prof. Xiao Yongliang Beijing Normal University, China
Prof. Zhou Mingquan Beijing Normal University, China

For more information please visit the Conference Websites
http://www.coetechweek.com/cybergames/ (international) or
http://cybergames2008.bnu.edu.cn (China Edunet)
or send an email to CyberGames2008@bnu.edu.cn

IJGCMS Call for Papers

Monday May 19, 2008

The International Journal of Gaming and Computer Mediated Simulations (IJGCMS) is currently reviewing papers for the Spring Issue, 2009. If you have a paper that you have been working on, or you know of others that are in the process of finishing up a paper, please consider submitting your paper (or asking them to submit their paper) for review at IJGCMS. To have enough time to be reviewed for publication, manuscripts for volume #2 would need to be submitted by June 15, 2008.

The full call is available on the IJGCMS website at: http://www.igi-global.com/ijgcms. Paper submissions or questions can be sent to ijgcms@gmail.com.

Realism and Fun in Computer Games Lecture

Thursday August 23, 2007

Is this the real thing? Realism and fun in computer games
by Maic Masuch

What makes a game interesting and fun to play? This is probably one of the most difficult questions to answer in the field of game development. From the gamers point of view a highly realistic visual and physical appearance does not necessarily come along with a great gaming experience. From the developers point of view the quest for photorealistic graphics is still the Holy Grail. The talk reviews the strive for realism in games with incidental references to graphical methods, discusses alternatives and investigates what challenges still lie ahead. Fun, however, cannot be encoded in the game. The game developer can only prepare all components of a game so that fun emerges from a good gameplay eventually. A discussion of the interdependencies of fun, realism and its consequences for future gaming concludes the talk.

Date: Tuesday, August 28, 2007
Time: 10:00 AM (talk begins)
Place: 3211 EB2, NCSU Centennial Campus
More info and parking: http://research.csc.ncsu.edu/colloquia/

SHORT BIO:
Maic Masuch, (*1966), PhD in computer animation, graduated at University of Magdeburg, Germany. There, he holds Germany?s first professorship for computer games at the faculty of computer science. He has been teaching computer game programming for seven years (Lectures on design, programming and development of computer games). His research focus lies on innovative user interfaces, game authoring tools and the relation between playing and learning. He is working as game consultant for game development companies and supervised a number of game-related student projects. In addition, Prof. Masuch is co-founder of Impara, a spin-off edutainment-company that develops software for children.

Games Group, Simulation and Graphics, Computer Science, University of Magdeburg http://games.cs.uni-magdeburg.de

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