*** GAMES AND LEARNING DESIGN *** Special Topics Course [ST-GAME LEARN DESI EAC 595B-002]
May 23, 30, June 6, 13, 20 ? 6:00?9:00 pm; May 24, 31, June 7, 14 9:00?4:00 pm in POE HALL 220
Instructor: Dr. Brad Mehlenbacher
Games
are routinely included in adult learning environments, from in-class
puzzles to experiential activities to the current trend in massively
multiplayer online games and video game-based learning. Students
designing and delivering educational materials are, thus, likely to
encounter situations where games are part of the educational
environment. While instructional design courses teach us how to develop
educational materials and programs, the design of games for instruction
and learning represents an emerging challenge.
Students will
contribute to research related to real and simulated game design for
learning. As well, students will learn to identify differences between
games, simulations, activities, sports, and play.
In order to
design game scenarios that engage learners in authentic learning
activities, students will ultimately develop typologies for
understanding and conceptualizing games. Finally, after Plato?s
acknowledgement that ?All life should be lived as play,? students will
identify, share, and PLAY (to learn) numerous games during the semester.
Please contact Brad Mehlenbacher at brad_m@unity.ncsu.edu if you have any questions.
Games Course at NCSU
Thursday March 20, 2008SUMMER I
*** GAMES AND LEARNING DESIGN *** Special Topics Course [ST-GAME LEARN DESI EAC 595B-002]
May 23, 30, June 6, 13, 20 ? 6:00?9:00 pm; May 24, 31, June 7, 14 9:00?4:00 pm in POE HALL 220
Instructor: Dr. Brad Mehlenbacher
Games are routinely included in adult learning environments, from in-class puzzles to experiential activities to the current trend in massively multiplayer online games and video game-based learning. Students designing and delivering educational materials are, thus, likely to encounter situations where games are part of the educational environment. While instructional design courses teach us how to develop educational materials and programs, the design of games for instruction and learning represents an emerging challenge.
Students will contribute to research related to real and simulated game design for learning. As well, students will learn to identify differences between games, simulations, activities, sports, and play.
In order to design game scenarios that engage learners in authentic learning activities, students will ultimately develop typologies for understanding and conceptualizing games. Finally, after Plato?s acknowledgement that ?All life should be lived as play,? students will identify, share, and PLAY (to learn) numerous games during the semester.
Please contact Brad Mehlenbacher at brad_m@unity.ncsu.edu if you have any questions.
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