********************************************************************
*** Mobile Gaming ?08 ***
*** Workshop @ Informatik 2008 in Munich ***
*** http://sam.iai.uni-bonn.de/mobile-gaming/ ***
********************************************************************
OVERVIEW
Mobile Games rely on physical movement of players in a world that
weaves the real environment and virtual dimensions together. They
combine two gaming traditions in a novel way, which have been mutual
exclusive till now: outdoor games and computer games.
Game design is facing new challenges. Currently only few games
exploit the potential, which is offered by augmented and mixed
reality, global networking, location-awareness and sensors. Theory
and methodology to survey mobile gaming experiences are far from
maturity. The question is, how to understand mobility and physical
movement within mixed game worlds? How to study gaming experiences of
mobile players, who are moving independently through urban space?
What are the roles of the player?s community and its culture for
playing games?
Development and design of mobile games are challenging us with core
issues of ubiquitous computing, the complexity of mobile, distributed
systems, the particular dynamics of game situations and the changing
contexts, the diversity of actors, using the technology, and the
issues of interaction beyond the desk, encompassing the player¹s
body, multiple human senses and diverse usage modes. The
diversification of hard- and software leads to additional challenges
regarding interoperability and calls for flexible frameworks
supporting the integration.
This workshop aims to increase the perception of mobile gaming as a
rich domain for research in many directions in the German-speaking
science and market area. We invite researchers and developers to
exchange their experiences, identify urging research issues and to
look for ways how to exploit and enhance the basic conditions for
research in this domain.
TOPICS OF INTEREST
We invite technical papers and position statements
to be submitted to the workshop. The workshop
topics include, but are not limited to:
Experience and design of mobile games:
? mobile gaming experience and gaming activities
? physical movement in mixed reality settings and embodied interaction
? mobile games in everyday life: the magic circle of play and its
spatial, temporal and social expansions
? reinterpretation of traditional games as digital mobile games
? mobile edutainment - the didactical potential of mobile games
? serious games: teaching complex processes based on pervasive
technology
? mobile gaming as testbed for business cases
Technical challenges of mobile games:
? augmented and mixed reality in mobile games
? gaming context: predictable and unforeseeable context dimensions
? user interfaces for mobile games
? graspable interaction: sensors and actors in mobile games
? technologies for location-awareness and positioning
? recording and replayability of mobile games
? supporting the large variety of hard- and software systems:
problems and solutions
? using technological limitations creatively
DATES AND DEADLINES
Paper submission: April 28, 2008
Notification of authors: June 2, 2008
Camera ready version due: July 1, 2008
Workshop Mobile Gaming ?08: September 9, 2008
FORM OF SUBMISSION
The workshop aims to offer a forum for presentation and discussion
of new research results. It focuses on mobile games and further
applications with a playful character. Location, other context, and
mobility of users should be basic design aspects of the considered
applications.
Submissions might be written in German or English and should not
exceed six pages. Format must obey the LNI standard. Details about
LNI as well as templates for Word and LaTex are available on the
workshop?s website.
Since printing will be black and white authors should be careful when
using colored images or diagrams.
PUBLICATION
Accepted papers will be included in the Workshop Proceedings of
Informatik 2008. The proceedings will be published by the Gesellschaft für
Informatik (GI).
ORGANIZERS
The workshop is jointly organized by:
Pascal Bihler, Universität Bonn
Barbara Grüter, Hochschule Bremen
Irma Lindt, Fraunhofer FIT, St. Augustin
Holger Mügge, Universität Bonn
PROGRAM COMMITTEE
? Linda Breitlauch, MediaDesign Hochschule Düsseldorf
? Wolfgang Broll, Fraunhofer FIT, St. Augustin
? Armin B. Cremers, Universität Bonn
? Jürgen Fritz, Fachhochschule Köln
? Julian Kücklich, University of Ulster
? Peter Möckel, Deutsche Telekom Laboratories, Berlin
? Stefan Müller, Universität Koblenz
? Albrecht Schmidt, Universität Duisburg-Essen
? Clemens Türck, Ravensburger Spieleverlag, Ravensburg
? Steffen P. Walz, ETH Zürich
CONTACT DETAILS
Workshop web page: http://sam.iai.uni-bonn.de/mobile-gaming
Please contact the organizer Pascal Bihler,
email: bihler@iai.uni-bonn.de
Gaming Conference and Call for Papers - Germany
Thursday March 20, 2008********************************************************************
*** Mobile Gaming ?08 ***
*** Workshop @ Informatik 2008 in Munich ***
*** http://sam.iai.uni-bonn.de/mobile-gaming/ ***
********************************************************************
OVERVIEW
Mobile Games rely on physical movement of players in a world that
weaves the real environment and virtual dimensions together. They
combine two gaming traditions in a novel way, which have been mutual
exclusive till now: outdoor games and computer games.
Game design is facing new challenges. Currently only few games
exploit the potential, which is offered by augmented and mixed
reality, global networking, location-awareness and sensors. Theory
and methodology to survey mobile gaming experiences are far from
maturity. The question is, how to understand mobility and physical
movement within mixed game worlds? How to study gaming experiences of
mobile players, who are moving independently through urban space?
What are the roles of the player?s community and its culture for
playing games?
Development and design of mobile games are challenging us with core
issues of ubiquitous computing, the complexity of mobile, distributed
systems, the particular dynamics of game situations and the changing
contexts, the diversity of actors, using the technology, and the
issues of interaction beyond the desk, encompassing the player¹s
body, multiple human senses and diverse usage modes. The
diversification of hard- and software leads to additional challenges
regarding interoperability and calls for flexible frameworks
supporting the integration.
This workshop aims to increase the perception of mobile gaming as a
rich domain for research in many directions in the German-speaking
science and market area. We invite researchers and developers to
exchange their experiences, identify urging research issues and to
look for ways how to exploit and enhance the basic conditions for
research in this domain.
TOPICS OF INTEREST
We invite technical papers and position statements
to be submitted to the workshop. The workshop
topics include, but are not limited to:
Experience and design of mobile games:
? mobile gaming experience and gaming activities
? physical movement in mixed reality settings and embodied interaction
? mobile games in everyday life: the magic circle of play and its
spatial, temporal and social expansions
? reinterpretation of traditional games as digital mobile games
? mobile edutainment - the didactical potential of mobile games
? serious games: teaching complex processes based on pervasive
technology
? mobile gaming as testbed for business cases
Technical challenges of mobile games:
? augmented and mixed reality in mobile games
? gaming context: predictable and unforeseeable context dimensions
? user interfaces for mobile games
? graspable interaction: sensors and actors in mobile games
? technologies for location-awareness and positioning
? recording and replayability of mobile games
? supporting the large variety of hard- and software systems:
problems and solutions
? using technological limitations creatively
DATES AND DEADLINES
Paper submission: April 28, 2008
Notification of authors: June 2, 2008
Camera ready version due: July 1, 2008
Workshop Mobile Gaming ?08: September 9, 2008
FORM OF SUBMISSION
The workshop aims to offer a forum for presentation and discussion
of new research results. It focuses on mobile games and further
applications with a playful character. Location, other context, and
mobility of users should be basic design aspects of the considered
applications.
Submissions might be written in German or English and should not
exceed six pages. Format must obey the LNI standard. Details about
LNI as well as templates for Word and LaTex are available on the
workshop?s website.
Since printing will be black and white authors should be careful when
using colored images or diagrams.
PUBLICATION
Accepted papers will be included in the Workshop Proceedings of
Informatik 2008. The proceedings will be published by the Gesellschaft für
Informatik (GI).
ORGANIZERS
The workshop is jointly organized by:
Pascal Bihler, Universität Bonn
Barbara Grüter, Hochschule Bremen
Irma Lindt, Fraunhofer FIT, St. Augustin
Holger Mügge, Universität Bonn
PROGRAM COMMITTEE
? Linda Breitlauch, MediaDesign Hochschule Düsseldorf
? Wolfgang Broll, Fraunhofer FIT, St. Augustin
? Armin B. Cremers, Universität Bonn
? Jürgen Fritz, Fachhochschule Köln
? Julian Kücklich, University of Ulster
? Peter Möckel, Deutsche Telekom Laboratories, Berlin
? Stefan Müller, Universität Koblenz
? Albrecht Schmidt, Universität Duisburg-Essen
? Clemens Türck, Ravensburger Spieleverlag, Ravensburg
? Steffen P. Walz, ETH Zürich
CONTACT DETAILS
Workshop web page: http://sam.iai.uni-bonn.de/mobile-gaming
Please contact the organizer Pascal Bihler,
email: bihler@iai.uni-bonn.de
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