Here?s a New York Times article on The Life of the Chinese Gold Farmer. The author is Julian Dibbell,
who also wrote ?My Tiny Life? and ?Play Money?. As I was reading the
article, I began wondering if gold-farming could be a pervasive game.
If pervasive games are supposed to combine ?play? with ?serious? life
(I?ll leave the debate about the existence / lack of a separation to
you), then does earning virtual money in order to live your real life
mean that playing the game is a pervasive experience? Consider also the
gold farmer?s comments that they sometimes ?play? even while they?re
working.
There?s something in my gut that says this isn?t
pervasive, but I think it?s useful and interesting to consider these
questions right now, as we speculate about what the qualities of
pervasive games are. What do I think are the qualities of pervasive
games? I?ll take a page from Justice Stewart?s 1964 line about
obscenity: I?ll know it when I see it. ?Dan Sutko
Is Gold-farming Pervasive?
Sunday June 17, 2007Here?s a New York Times article on The Life of the Chinese Gold Farmer. The author is Julian Dibbell, who also wrote ?My Tiny Life? and ?Play Money?. As I was reading the article, I began wondering if gold-farming could be a pervasive game. If pervasive games are supposed to combine ?play? with ?serious? life (I?ll leave the debate about the existence / lack of a separation to you), then does earning virtual money in order to live your real life mean that playing the game is a pervasive experience? Consider also the gold farmer?s comments that they sometimes ?play? even while they?re working.
There?s something in my gut that says this isn?t pervasive, but I think it?s useful and interesting to consider these questions right now, as we speculate about what the qualities of pervasive games are. What do I think are the qualities of pervasive games? I?ll take a page from Justice Stewart?s 1964 line about obscenity: I?ll know it when I see it. ?Dan Sutko
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