Mobile gaming connects players to urban spaces

Saturday December 06, 2008

The NCSU Department of Communication Newsletter has an article about the MGRL. Check it out here.

by Angela Spence 

"In the 1980s as video games became popular to the masses, teenagers would gather together to play arcade games like Galaga or Pac Man at the local video arcade. During the 1990s, it became more common for friends to gather at each others' houses to play video games on a Nin-tendo, Sega or Playstation. In the early 2000s, online gaming became popular, with massively multiplayer online role-playing games (MMORPG) like Everquest and World of Warcraft for dungeon-questers, and Madden football matches versus players from all over the world for the sports nuts." More...

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