Is this the real thing? Realism and fun in computer games by Maic Masuch
What
makes a game interesting and fun to play? This is probably one of the
most difficult questions to answer in the field of game development.
From the gamers point of view a highly realistic visual and physical
appearance does not necessarily come along with a great gaming
experience. From the developers point of view the quest for
photorealistic graphics is still the Holy Grail. The talk reviews the
strive for realism in games with incidental references to graphical
methods, discusses alternatives and investigates what challenges still
lie ahead. Fun, however, cannot be encoded in the game. The game
developer can only prepare all components of a game so that fun emerges
from a good gameplay eventually. A discussion of the interdependencies
of fun, realism and its consequences for future gaming concludes the
talk.
Date: Tuesday, August 28, 2007 Time: 10:00 AM (talk begins) Place: 3211 EB2, NCSU Centennial Campus More info and parking: http://research.csc.ncsu.edu/colloquia/
SHORT BIO: Maic
Masuch, (*1966), PhD in computer animation, graduated at University of
Magdeburg, Germany. There, he holds Germany?s first professorship for
computer games at the faculty of computer science. He has been teaching
computer game programming for seven years (Lectures on design,
programming and development of computer games). His research focus lies
on innovative user interfaces, game authoring tools and the relation
between playing and learning. He is working as game consultant for game
development companies and supervised a number of game-related student
projects. In addition, Prof. Masuch is co-founder of Impara, a spin-off
edutainment-company that develops software for children.
Realism and Fun in Computer Games Lecture
Thursday August 23, 2007Is this the real thing? Realism and fun in computer games
by Maic Masuch
What makes a game interesting and fun to play? This is probably one of the most difficult questions to answer in the field of game development. From the gamers point of view a highly realistic visual and physical appearance does not necessarily come along with a great gaming experience. From the developers point of view the quest for photorealistic graphics is still the Holy Grail. The talk reviews the strive for realism in games with incidental references to graphical methods, discusses alternatives and investigates what challenges still lie ahead. Fun, however, cannot be encoded in the game. The game developer can only prepare all components of a game so that fun emerges from a good gameplay eventually. A discussion of the interdependencies of fun, realism and its consequences for future gaming concludes the talk.
Date: Tuesday, August 28, 2007
Time: 10:00 AM (talk begins)
Place: 3211 EB2, NCSU Centennial Campus
More info and parking: http://research.csc.ncsu.edu/colloquia/
SHORT BIO:
Maic Masuch, (*1966), PhD in computer animation, graduated at University of Magdeburg, Germany. There, he holds Germany?s first professorship for computer games at the faculty of computer science. He has been teaching computer game programming for seven years (Lectures on design, programming and development of computer games). His research focus lies on innovative user interfaces, game authoring tools and the relation between playing and learning. He is working as game consultant for game development companies and supervised a number of game-related student projects. In addition, Prof. Masuch is co-founder of Impara, a spin-off edutainment-company that develops software for children.
Games Group, Simulation and Graphics, Computer Science, University of Magdeburg http://games.cs.uni-magdeburg.de
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