Contemporary Social Studies
ECI 525
All | Reading Response | Game reviews | Contemporary Social Studies Teaching | Digital Stagville Project | General

20071112 Monday November 12, 2007
Lesson Plan: Civilization III

     Game play of Civilization III is not intended to be a one or two period lesson.  It is an ongoing and evolving activity designed to reinforce contextual concepts introduced in class.  Game play will be conducted at least once a week at the conclusion of a daily lesson.  Time devoted to game play will vary from 15 minutes to possibly 30 minutes or longer depending on time available for any given class period.


     Game play will be used to reinforce or introduce specific objectives of the Standard Course of Study for United States History.  These objectives include, but are not limited to 1) Objective 1.03 - Assess commercial and diplomatic relationships with Great Britain, France, and other nations (conflict, trade, and diplomacy); Objective 2.01 - Analyze the effects of territorial expansion (Manifest Destiny); 3) Objective 6.01 - Examine factors that led to the United Sstates taking an increasingly active role in world affairs (imperialism); Objective 6.03 - Describe how the policies and actions of the United States Government impacted the affairs of other nations (intervention, conflict, imperialism); Objective 8.01 - Examine the reasons why the United States remained neutral at the beginning of World War I, but later became involved (neutrality, trade, conflict, militarism); and Objective 10.01 - Elaborate on the causes of World War II and reasons for United States entry into the war (aggression, dictatorship, authoritarianism, conflict, diplomacy, democracy.  Other concepts which will be addressed through game play include Civics Objective 1.02 - Trace and analyze the development of ideas about self-government in British North America (types of governments) as well as geography's influence upon city development, trade and defense. 


     Numerous 21st Century skills will be utilized throughout the extended game play.  Students will be forced to make complex choices, analyze and solve problems, be responsive to different ideas, work collaboratively, transfer learning from one domain to another, and  increase core knowledge in the Social Studies.


     Procedures:  Students will be taught how to play the game during an introductory session led by the teacher.  Students will also be introduced to the Data/Game Log Sheets they will use to record and analyze the game play of each game play session.  The Civilization III Log Sheet has four main parts: 


Starting and ending years; Events (things that occurred today); Big Ideas for the Day ( Built aCity, Improved a city, Acquired a skill, Trade, Built something in a city, Change in government,Change in city management, Acquired knowledge; Explored, Conflict, Discovery, and Concepts); Things you learned today  (What was the most important thing that happened? What was fun or not fun about playing the game? Would you have done anything differently? What plans do you have for your civilization? How did the game play relate to concepts discussed in class? What do you not understand or want to know more about? 


The game will be played as a whole class activity with students taking turns at the computer.  The game will be projected on an interactive whiteboard with a data projector.  As the game plays, tudents will discuss and provide suggestions to the individual game controller on decisions to be made or which actions to take.  At the conclusion of game play for the class period, students will complete their Civilization III log sheets and turn them into the teacher.  A teacher led discussion will follow each game play session as the students complete the log sheets.  A teacher led discussion will review previous game play prior to the start of a new session of game play.


Evaluation of student learning will consist of four parts:  1) the individual student log sheets which are maintained by the teacher in a binder for each student; 2) teacher led discussion of game play to determine if knowledge transfer has occurred; 3) a teacher observation journal containing entries for each session of game play, and 4) video recording of student interaction during game play.  All segments will be evaluated by the teacher to determine what, if any, knowledge transfer has occurredbetween game play and classroom instruction.   



  



Posted by japrober ( Nov 12 2007, 01:11:50 PM EST ) Permalink Comments [1]
20071111 Sunday November 11, 2007
Game Playing LP


Darfur Is Dying Lesson Plan












Darfur is Dying is game that provides a window into the experience of the refugees in the Darfur region of Sudan. Players must keep their refugee camp functioning in the face of possible attack by militias. The game is simulation where the user, from the perspective of a displaced refugee, negotiates forces threatening the survival of a refugee camp.








LESSON PLAN






NCSCOS Goal 6: The learner will investigate social and economic organization in various societies throughout time in order to understand the shifts in power and status that have occurred.







Objectives:


Objectives:






Trace the development of internal conflicts due to differences in religion, race, culture, and group loyalties in various areas of the world.


Materials:


BBC article on Darfur Crisis


Current event form


Computer with internet access (optional)


Reflection sheet (optional)



Review/Focus: Review the general geography of Africa, including where the Darfur region of Sudan is.  Briefly explain the ongoing issues in Africa?unstable governments, poverty, illiteracy and disease.






Procedure:


Distribute the article on Darfur to each student.


Have each student read the article and then complete the current event assignment: 


Summarize the article (1-2 paragraphs)


 Answer the following questions:


1.  How does this story relate to social studies?  (Be specific)


2.  Is this story important for people to know about?  Explain your answer in detail.


3.  Explain what information in this article you feel is the most important.  Why is it important?


4.      Explain what information in this article you feel is the least important.  Why isn?t it important?


5.      What reaction do you have to this story?  Explain in detail.


6.      What is genocide? 


7.      Does what is happening in Darfur fit your definition of genocide?  Explain.


8.      What other examples of genocide can you think of (past or present)?


9.      What responsibility does the world have to respond to the crisis in Darfur? Explain in detail.







Assessment: Students will submit the current event assignment as a classwork grade.  An optional extra credit homework grade is available.



Game Play: The game Darfur is Dying is unreliably accessed due to the WCPSS internet filter system.  Due to this, students will have the opportunity to play the game at home to earn extra credit points.  The students will complete a reflection sheet that answers the following questions:




  1. Describe the avatar (character) you played as.  (Male, female, age, etc.)

  2. Explain why you chose to play as this avatar.

  3. What were the benefits of playing as this avatar?

  4. What were the drawbacks of this avatar?

  5. Describe the types of decisions you had to make during the course of the game.

  6. Which of these decisions seemed to you to be the most difficult?  Why?

  7. What obstacles did you face in the game that you do not have to face in your own life?

  8. What do you think would be the most challenging thing for you to deal with if you were living in an actual refugee camp?

  9. How have your views of the crisis in Darfur changed since you read the article? Explain in detail.

  10. How have your views of the crisis changed since you played the game? Explain in detail.




21st Century Skills


1.  Critical thinking


2.  Systems thinking


3.  Problem identification


4.  Social responsibility

Posted by emartin2 ( Nov 11 2007, 05:29:30 PM EST ) Permalink Comments [0]
20071106 Tuesday November 06, 2007
Google Earth Lesson

My contemporary teaching in social studies lesson will be used with my third grade students. We will use Google Earth to research environmental issues located in different regions in the world. Students will locate different places and observe how different communities around the world are making a difference to help the environment.


 


Objectives: Students will be able to identify environmental issues globally.


Students will be able to use an online program to enhance their knowledge of both computers and environmental issues.


Students will be able to compare and contrast different communities around the world.


Students will research environmental issues.


Students will be able to brainstorm solutions to resolve environmental issues


 


21st century skills that will be addressed include: understanding the role of media in society, exercising sound reasoning in understanding and making complex choices, understanding the interconnections among systems, ability to frame and solve problems, staying open to new ideas and perspectives, transforming learning from one domain to the other, exercising personal responsibility, acting responsible with the interests of the larger community in mind, demonstrating ethical behavior


 


Materials Required: Google Earth, Laptop, LCD projector


 


Day 1: I will introduce the different environmental issues that are occurring globally by showing students pictures from www.timemagazine.com. I will than introduce the key vocabulary that is needed in order to understand the content of the lesson. We will discuss the consequences and resolutions to these issues.  Students will identify possible concerns in North Carolina and brainstorm a list of solutions. We will use this list to compare and contrast the results after we collect data using Google Earth.


 


Day 2: Using the LCD projector, I will show students how to navigate Google Earth. We will explore earth.google.com/scholastic to access places around the world that are involved in committing themselves to environmental issues. As a whole class, we will explore different places around the world and observe how they are making a difference to help the environment. As we navigate, students will take notes on what the different areas are experiencing and their plans to create solutions. Students will organize their notes in an orderly fashion and compare notes with a partner.


 


 


Day 3: Students will reflect on what they learned from the previous day. They will share their reflections in their research groups. We will discuss the differences in communities we looked at and what they are doing to help change the world. We will then brainstorm a new list of solutions to help the environmental issues in North Carolina. Students will develop a plan and create a brochure that raises awareness of environmental issues. The brochure will include a description of an environmental issue in North Carolina and a potential solution to the problem.


 


Closing/Assessment:


I will close the lesson my having students share their brochures. Their final product will be an assessment of what they learned about developing solutions. During the lesson, students will compare and contrast the different geographical regions and the different environmental issues/solutions that e is characteristic to each region. I will use this to assess their knowledge in distinguishing the differences.


Extension Activity:


Google Earth will be at the computer center for students to explore during center rotations. They will be able to locate different areas independently and research their own topics such as climate change, historical monuments and landmarks, etc.

Posted by crcantel ( Nov 06 2007, 11:14:51 PM EST ) Permalink Comments [0]
Thanksgiving Day Holiday Webquest

Kelly Maxwell
ECI 525 Contemporary Social Studies Project

Location ? Smith Elementary School, Raleigh, NC
                  Mrs. Stallings 1st grade class (1 - 40 minute Social Studies lesson)
                  November 19 ? 20, 2007 *tentative dates
                       
Objectives
- NC Standard Course of Study ? 1st grade Social Studies
Competency Goal 4 -
The learner will explain different celebrated holidays and special days in communities.
            4.01 Recognize and describe religious and secular symbols/celebrations associated with
                    special days of diverse cultures.
            4.03 Recognize and describe the historical events associated with national holidays.

Competency Goal 5 - The learner will express geographic concepts in real life situations
           
5.02 - Investigate key features of maps

Goals ? The students will be able to:
            1. The journey the Pilgrims took on the Mayflower as they came to America
            2. Understand the reasons why the Pilgrims came to America
            3. Why we celebrate Thanksgiving Day
            4. Culture and daily life on Plymouth Rock




Materials -
1. Computer with internet access
2. Projector
3. Evaluation handout for each student

Process -
The teacher will create a Webquest site to present a multimedia presentation to help 1st grade students learn about the Mayflower Pilgrims coming to America and the reasons why we celebrate the Thanksgiving Day holiday.  The teacher will begin by discussing with the class their ideas on believes about Thanksgiving and why we celebrate the holiday.  Then the teacher will introduce the concept of the Pilgrims and there adventure to America on the Mayflower to the students.  Then give the students the opportunity to share in what they believe the Pilgrims did and any information they may know about the Pilgrims. 

Once these concepts have been introduced the teacher will then use the webquest to show the students a couple of website that can give them a visual of the journey the Pilgrims took on their way to Plymouth Rock.  The teacher will explain how many days the journey took, and then explain to them the rationale of the time it takes in modern time.  Once the students understand how and why they came to America the teacher will then continue presenting the webquest and show them the concepts of directions that the pilgrams would have taken on their voyage. 

The last part of the webquest will be to introduce the students to life on Plymouth Rock as the pilgrims lived.  This would help the students understand life and culture of the area in the 1600?s.  By presenting them with jobs and dress that were a part of everyday life on Plymouth Rock, it would allow them the opportunity to understand the differences in life between the Pilgrims and modern day. 

The lesson will then wind down by having the teacher lead a discussion about what the students learned from the presentation.  The teacher will encourage the students to play a role play situation of them taking the identity of a pilgrim, and write down three different things that they would do if they were Pilgrims. 




Evaluation
The students will be evaluated by their participation during the presentation.  They will also be presented with a worksheet for the students to fill in the answers to given questions to determine how much they learned.  The teacher will also use the students role playing answers to determine how successfully the students were able to comprehend the reasons we celebrate Thanksgiving and the role the pilgrims played in the creation of the holiday.


Websites:
Introduction
http://www.scholastic.com/scholastic_thanksgiving
Voyage
http://www.scholastic.com/scholastic_thanksgiving/voyage/journey.htm
Daily Life
http://www.scholastic.com/scholastic_thanksgiving/daily_life/index.htm

21st Century Skills
Thinking/Problem Solving
Critical Thinking
Communication

Posted by klmaxwe2 ( Nov 06 2007, 09:37:33 PM EST ) Permalink Comments [0]
Google Maps Lesson Plan

Google Maps Scavenger Hunt Lesson
By Alice Hager

NCSCOS
Grade 3 Social Studies Objectives
Competency Goal 4:  The learner will explain geographic concepts and the relationship between people and geography in real life situations.
4.01 Distinguish between various types of maps and globes.
4.02 Use appropriate source maps to locate communities.
4.03 Use geographic terminology to describe and explain variations in the   physical environment as communities.
Competency Goal 6:  The learner will recognize how technology is used at home, school, and in the community.
 
Student Objectives
1)    To define direction words.
2)    To use direction words (north, northeast, east, southeast, south, southwest, west, and northwest) and approximate distance to locate places in the treasure hunt.
3)    To use Google Maps to locate local landmarks using clues.

Materials
1)    A computer for each student or each pair of students.
2)    Recording sheet.
3)    Pre-made URL (http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=112424020441186136389.00043e1ff7957adba7c7a&z=4&om=1)  It may be necessary to log on to computers before the lesson and put this in the bookmarks.

Statement of Objectives
TWS (the teacher will say):  Today we are going to use our knowledge of direction words to locate areas on a map using Google Maps.  Google Maps are maps of real places that can be written on on the Internet.  You could even make one.  For our activity today I have made a map of our local area.  You may see places on the map that you have been to before, such as Pullen Park, the Science Museum, and Crabtree Valley Mall).  You could be told which direction to go or you may be asked to tell me the direction you will have to travel.

Procedure
1)  TWS:  Before we begin, what are our direction words?  (Ask for student volunteers or call on students. North, northeast, east, southeast, south, southwest, west, and northwest).
2)  TWS:  Who can write the direction on the compass rose on the board? (draw a rose on the board and ask students to fill it in).
3)  TWS:  Now we are going to use Google Maps to practice using these direction words.  You may look at the board if you need to for help.   Using the Internet Browser type in http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=112424020441186136389.00043e1ff7957adba7c7a&z=4&om=1 (or go to bookmarks). Before you begin the scavenger hung click on ?Hybrid? in the top right corner of your map.  This will allow you to see the road names as well as a satellite image of the area.
4)  TWS:  We will start our scavenger hunt here at school.  Find Barwell Road Elementary school on the map.  It is the one furthest to the southeast.  Click on the blue marker.  It looks like an upside down raindrop.  When you click on it a dialogue box will pop up with the title of the location, a description, and a clue for your next stop.  (If you have a projection screen available show this to the students.  Otherwise, walk them through the process once they all have their own computers). 
5)  Read the first clue aloud to the students: ?Travel northwest along Rock Quarry Road, And you will find a rockin? place.  You?ll need a ticket to get in, But you?ll see singers face to face.?  Discuss using the compass rose and think about places in the area that could be described by the clue.  Maybe go to another place that is in the same direction and discuss why that location may not be a good answer (for instance, going to the capitol building is also northwest but it is not off of Rocky Quarry Road and you would not likely see singers there).
6)  Locate the first stop, Walnut Creek Ampitheater, and read the next clue.  Demonstrate how to record your first stop on the recording sheet. Instruct students to use the directions and the clues to locate all the places on the scavenger hunt and to record their answers.
7)  Students will navigate the remainder of the scavenger hunt independently or with partners.  TTW (the teacher will) circulate the room and monitor student understanding.

Closing
TWS:
?    Now that you have completed the scavenger hunt, tell me some of the things you had to know in order to find the locations.  (direction words, facts about Raleigh, knowledge of communities and public places).
?    Were there places you recognized?
?    Were there places you did not recognize?
?    How is the Google Map different from a paper map?

Assessment
1)    Informal assessment:  Teacher monitoring
2)    Formal assessment:  Completed recording sheets


Recording Sheet Sample:                                                    answers:

Start:  Barwell Road Elementary School
Stop 1:  _________________                                            Walnut Creek Ampitheater
Stop 2:  _________________                                            RDU International Airport
Stop 3:  _________________                                            Crabtree Valley Mall
Stop 4:  _________________, _________________        RBC Center, travel southwest
Stop 5:  _________________, _________________        Pullen Park, travel southwest
Stop 6:  _________________                                            Cameron Village
Stop 7:  _________________                                            Legislature Building
Stop 8:  _________________                                            Capitol Building
Stop 9:  _________________                                            Museums
Stop 10:  ________________, _________________        Barwell Road Elementary,
                                                                                                travel southwest
 

Posted by akhager ( Nov 06 2007, 04:12:22 PM EST ) Permalink Comments [0]
20071105 Monday November 05, 2007
Project Plan

Project Plan: ECI 525


South America: A Farming Economy





Lesson Goal(s): To introduce students to the farming and agriculture economy of South America, providing students with a firm understanding of the hardships that many countries in South America must endure.





Instructional Objectives:



  • Students will play the game 3rd World Farmer to illustrate the life a farmer might have in South America

  • Students will engage in a class discussion comparing and contrasting the game to what they already know about the farming economy in South America. Students will complete a Venn diagram comparing the game with prior knowledge.

  • Students will be able to explain how the allocation of specific resources requires economic systems to make important decisions regarding the production and distribution of goods and services. 

NCSCoS Standards (6th grade):


Competency Goal 5: The learner will evaluate the ways people of South America and Europe make decisions about the allocation and use of economic resources



  • Objective 5.03 Explain how the allocation of scarce resources requires economic systems to make basic decisions regarding the production and distribution of goods and services, and evaluate the impact on the standard of living in selected societies and regions of South America and Europe.

Competency Goal 6: The learner will recognize the relationship between economic activity and the quality of life in South America and Europe.



  • Objective 6.01 Describe different levels of economic development and assess their connections to standard of living indicators such as purchasing power, literacy rate, and life expectancy.








Materials:



  • Class set of laptops/access to computer lab with internet capabilities

  • 30 copies of  Venn Diagram activity

  • Overhead projector

  • Transparency of Venn Diagram

Focus/Review (10-15 minutes): Review what students already know about the economy of South America. Ask questions about the different crops that South America yields and the importance of farming with regards to South America?s economy. Shortly debrief 3rd World Farmer. Ensure all students know computer lab rules. Walk students to computer lab and go over more specific instructions for the game 3rd World Farmer. Pass out Venn diagram activity.


Student Activity (25-30 minutes): Students will play the game 3rd World Farmer. Explain to students that some may not be able to finish the game due to time constraints. The longer you play, the better your farming community is doing. As students are playing the game, they should be filling out the appropriate circles in the Venn diagram activity. How is 3rd World Farmer different from the economy in South America? How is it similar? After 20-25 minutes of pure playing, students are to pack up and return to the room.



Summary/Closure (10-15 minutes): Discuss the experience of 3rd World farmer. Was it what students expected? What were some of the hardships they had to overcome? How did they survive? Put the transparency of the Venn diagram up on the overhead. Have students state what they thought were comparisons between the game and the actually economy of South America and what they thought was different between the two.



Assessment: Have students complete Venn diagram for homework if not already done so in class. Use Venn diagram as a participation grade.


Posted by slcarte2 ( Nov 05 2007, 06:55:37 PM EST ) Permalink Comments [0]
20071031 Wednesday October 31, 2007
Project Plan

I am planning to introduce and play a game in an 8th grade classroom.  The game will be based on the "Women in Stagville" project I have be working on with Amanda.  The game is a simple PowerPoint.  The students will earn points based on their answers to certain questions.  The questions will ask the students to imagine themselves as wealthy, young women living on the Stagville plantation.   

Posted by rkpalmer ( Oct 31 2007, 03:05:46 PM EDT ) Permalink Comments [0]
20071030 Tuesday October 30, 2007
Contemporary social studies plan

My contemporary teaching in social studies lesson will be designed for students in second through fourth grade at a Title I school.  I plan on implementing the lesson during the first or second week of November with a 3rd grade class.  I will turn an annotated Google Map of Raleigh into a treasure hunt that will help students practice the cardinal directions as well as the concepts of longitude and latitude. 

Posted by akhager ( Oct 30 2007, 07:51:50 PM EDT ) Permalink Comments [0]
20071029 Monday October 29, 2007
Project Plan

For social studies subject matter, I plan to implement a lesson plan on Stagville. As for the grade level, the eighth grade course of study is North Carolina history. A study of Stagville will most likely influence their knowledge on North Carolina's antebellum history. I plan to present Stagville by showing the Stagville website, presenting our ECI 525 digital history website with an addition powerpoint presentation, and then encouraging students and the teacher to take field trip to the actual plantation.

Posted by rsbumgar ( Oct 29 2007, 02:43:43 PM EDT ) Permalink Comments [0]
20071028 Sunday October 28, 2007
Plan for Project: Initial Information


Plan for Project: Initial Information


An upcoming subject of study for my North Carolina history class will be slavery. I plan to augment my lectures and assigned readings with an on-line hunt for information and materials regarding slavery in North Carolina.


I will create a Blackboard web page with links to various sites, pages and material that the students will browse and respond to. I will link to our ECI525 class? site on Stagville (even if it is still under construction). In addition, I will send them to the Historic Stagville site, the Stagville Society site, Somerset Place, as well as the digital history site American Memory services as found on the http://memory.loc.gov site.  I will also link to the slave narratives that are from North Carolina residents.  I may also have the kids tour the NC Cultural Resources and the State Archives for information about slavery.  I will have fact-based, reflection and discussion questions that they will respond to on the Blackboard?s discussion boards.


Posted by rejones ( Oct 28 2007, 05:06:42 PM EDT ) Permalink Comments [0]
20071027 Saturday October 27, 2007
Plan for Project: Initial Information

I have incorporated Civilization III game play into my 3rd block "Introduction to US. History" class.  The class consists of 12 students: two sophomores, eight juniors, and two seniors.  The course is new this year and is designed to prepare students for the regular 90 day US History course (one semester).  The students in the class are low performers and have a history of failing other classes, including US History, primarily due to poor reading skills. 


We began playing on October 11th.  Game play is conducted during the last 15 - 20 minutes of class.  My plan is to play at least once a week as a large group.  I am using a data projector and an interactive whiteboard so the entire class can observe and participate in the game play.  Since I intoduced the game, we have played five times, including the introduction session.  All the sessions have lasted less than 20 minutes, except the last session on October 26th.  This session ran for almost an hour.


Students take turns as the game controller, receiving input from their classmates on how to procede.  At the conclusion of each session of game play, students complete a data sheet (which I provide).  Debriefings are conducted and I maintain a journal of student activities and comments from the game play.  Reviews are conducted of the previous game play session before beginning a new session.


The purpose of the game play is to reinforce factual classroom concepts with events or experiences associated with playing Civilization III.  Can the students make the connection between expansion and conflict in the game to expansion and conflict in US History? An example is Manifest Destiny with its wars against Native Americans and Mexico.  Why did these conflicts occur?


The project will continue throughout the semester.  At the conclusion of the project, data from student log sheets, my journal, student interviews and video recordings will be analyzed to determine if students were able to retain concepts and make connections between game play and factual information.



Posted by japrober ( Oct 27 2007, 03:36:51 PM EDT ) Permalink Comments [0]
20071025 Thursday October 25, 2007
Initial information Contemporary Teaching in Social Studies Project - request for initial information

For this project you will work with contemporary web-based resources and related approaches to teaching social studies subject matter that reflect 21st century learning goals. These approaches might include resources such as these
  • Social studies gaming (e.g. Civilization or Cyber Nations - http://www.cybernations.net)
  • Digital History (e.g. American Memory ? http://memory.loc.gov)
  • Web-based geo-spatial presentations of information (e.g. Google Earth)
Your work on this project will take form as action research. I will expect you to study one of these resources, plan for instruction using the resources, implement the activities in your class or a classroom setting, and report/reflect on the teaching and learning experience Your work will be due in stages and will be posted to this blog More information about the project is available in the Wednesday Oct 24 post under the Contemporary Teaching in Social Studies Topic area of this blog.

Please reply with a comment to this post indicating the plan for your teaching including the grade level, date(s), and topic by October 30
    Posted by jklee ( Oct 25 2007, 05:44:51 PM EDT ) Permalink Comments [7]
20071024 Wednesday October 24, 2007
Contemporary Teaching Project Description Contemporary Teaching in Social Studies Project - ECI 525 Signature Activity

For this project you will work with contemporary technology resources and related approaches to teaching social studies subject matter that reflect 21st century learning goals. The Partnership for 21st Century Skills (http://www.21stcenturyskills.org) describes these goals as resting in three skills categories 1) Learning and Innovation Skills; 2) Information, Media and Technology Skills; and 3) Life and Career Skills. This project will involve the investigation of particular instruction materials and their adaptation for use in an authentic 21st century teaching context. This activity includes three parts which are described below.

Part 1 The identification and description of innovative resources Given recent advance in technology, a number of innovative teaching and learning resources for use in social studies have emerged. Identify one resource that is meaningful to you and describe the potential uses of this resources in a specific classroom setting (either your class or the classroom of someone through whom you can gain access). The following are examples of resources you might find as innovative.
For this activity, you should take into consideration the following
  1. information about the design of the resource,
  2. the technology requirements for using the resource,
  3. the levels at which the resource can be engaged,
  4. the subject matter focus of the resource
  5. the larger context or genre of this resource (e.g. part of a larger set of documents or one of many strategy-based military games, etc.)
  6. the potential uses of this resource in the classroom include the appropriate grade level and adaptations that would have to be made for use in the classroom
  7. the limitations of this resource in the classroom including cost, time to use, play or engage, et

Your work will be completed in two parts

Part 1  The development of instructional materials for using the innovative resource After you have developed a deep understanding of your innovative resource, plan an instructional activity for a specific class that either you teach or a class for which you have access. Your instructional plan should include the following elements.
  1. An overview of the social studies subject matter for your lesson
  2. A sample of specific objectives you hope to achieve through the lesson
  3. 21st century skills your lesson will address
  4. A description of the procedures you will use in your lesson
  5. A description of the means by which you will determine if your students have meet the specific objectives and developed the stated 21st century skills.
This section should run 2-3 typed double-spaced pages in length (500 miniumu words)
Due November 6


Part 2  An examination of teaching and learning with the innovative resource Your work on this part of the project will take form as action research and reflection. I will expect you to implement the activities for which you planned in Part 2 of this project. You should collect assessment information on your students' progress as measured given your lesson plan. Report the student grades (if you are grading the activity) or summarize students' work given the objectives and related 21st century skills development. In addition, write a reflection on the anticipated and unanticipated successes and pitfalls of teaching your lesson. What did you learn and what would you do differently? Focus on the subject matter and the methods you implemented in the lesson.

This section should run 3-4 typed double-spaced pages in length (750 minimum words)
Due December 3


Criteria
  1. The identification and description of innovative resources.
  2. The development of instructional materials for using the innovative resource including information about subject matter, objectives, 21st Century Skills, procedures, and assessment
  3. An examination of teaching and learning with the innovative resource in terms of student learning and the teacher?s reflections on their success and limitations
Posted by jklee ( Oct 24 2007, 05:37:38 PM EDT ) Permalink Comments [0]

Archives
Language
Links