Blast Theory are presenting Can You See Me Now? as part of the Arte.Mov festival in Belo Horizonte along with TRUCOLD & Other Works in Sao Paulo, Brazil.
Can You See Me Now? is a chase game played online and on the streets. Players are dropped at random locations into a virtual map of Belo Horizonte. Tracked by satellites, Blast Theory's runners appear online next to your player. The runners use handheld computers showing the positions of online players to guide them in the chase. Can You See Me Now? won the Golden Nica for Interactive Art at Prix Ars Electronica and was nominated for a BAFTA Award.
Belo Horizonte Performance Dates: November 20th and 21st 4pm - 7pm (BRST) and 22nd 11am - 2pm (BRST)
Artist Talk: Blast Theory artist Ju Row Farr will give an artist talk on November 23rd, 4pm at Palácio das Artes.
Arte.Mov then moves on to Sao Paulo where Blast Theory will be presenting TRUCOLD & Other Works. Blast Theory artist Nick Tandavanitj will also be presenting a discussion on Blast Theory's work on November 27th from 7pm - 10 pm (BRST).
Location: LAB-MIS, AV, Europa, 158, Jardim Europa, Sao Paulo.
For more details:
www.artemov.net
www.canyouseemenow.co.uk
www.blasttheory.co.uk/bt/work_trucold.html




Maxine Hicks for The New York Times
VGs and parkour?
Friday November 21, 2008It's been in stores for only one week, but Mirror's Edge (a first-person video game developed by Electronic Arts, Inc.) is apparently causing quite a stir. Literally. People playing the game have reported feeling dizzy and, in some cases, so nauseous that they vomit, writes Clive Thompson in his Wired.com blog, "Games without Frontiers."
Mirror's Edge, available for Sony PlayStation 3 and Microsoft's Xbox 360 (a PC version of Mirror’s Edgewill ship in North America in January 2009), is set in a police state in the near future. The game has its players assume the persona of Faith, a courier whose mission is to deliver sensitive information, which requires a lot of leaping between rooftops to elude agents of the totalitarian government. Whereas many other first-person shooter games stabilize a player's vision as their characters perform, in Mirror's Edge, players can see their arms and legs pumping as they run, and their perspective is jostled when they jump, slide, fight or climb over obstacles. The action is reminiscent of Parkour, which involves a lot of running, hopping fences, climbing parking garages—anything to get from Point A to Point B as efficiently as possible. (Several examples are can be seen at the Parkour.tv Web site.)
Read more
Posted in General |